Mike Shinoda auction on Zora

NFTs are blockchain’s hottest new use case for music. They should not come as a surprise.

Linkin Park‘s Mike Shinoda just sold a digital piece of art for $30.000 and took to Twitter explaining some of this thoughts in a thread:

“Even if I upload the full version of the contained song to DSPs worldwide (which I can still do), i would never get even close to $10k, after fees by DSPs, label, marketing, etc.”

The ownership of this piece of art is tracked through a non-fungible token on a blockchain. Blockchains are commonly used as distributed ledgers: databases operated by networks of users, like Ethereum. They keep records of any changes to the ledger and can track things like ownership of tokens or cryptocurrency, e.g. Bitcoin.

But so what if a piece of art is recorded into a distributed database? Why the hype?

The current cultural moment is strongly influenced by the pandemic. Artists saw a big drop in income. Streaming revenue isn’t cutting it for most. So the big experimentation began. Artists searched for revenue through things like livestreaming, fan clubs, ticketed virtual meet & greets, online courses, and NFT auctions…

Why are people buying content that can easily be duplicated?

Many a music industry conference panel has bemoaned the fact that people are willing to buy a cup of coffee or bottle of water, but won’t spend that money on a download and instead chose to pirate it (in the days long before Spotify counted 150M paying subscribers). Two decades later and many of the same philosophical debates about the price and value of music continue. Meanwhile, gaming, an industry that faced the same piracy issues as the music industry, pragmatically pioneered ways to get people to pay for completely virtual items.

Gaming gave the ownership of virtual items a valuable context. People who spent many hours a week inside games would find value in virtual real estate or vanity items that translates into real world currency. This is not something recent. In 2013, someone paid $38,000 for an in-game item in Dota2 – an item which doesn’t improve a player’s performance, but just makes them look cooler. In 2010, virtual real estate by the name of Club Neverdie in online game Entropia sold for $635,000.

Now, ten years later, we’re seeing the same dynamic emerge for music. Owning an NFT doesn’t necessarily mean that nobody else can enjoy the work of art associated with the token, much like with physical art that’s exhibited. With the emerging metaverse, some are expecting NFTs to become its property rights.

NFT x Metaverse

The idea of the metaverse essentially boils down to a virtual shared space. One prominent example of this concept is Roblox, which is a gaming platform in which people can build their own experiences that are all interconnected through Roblox’ economy (its currency being Robux). Another is Fortnite, which has some of the ingredients already, but hasn’t yet developed a marketplace with low barriers to entry like Roblox has. Despite that, one of the best primers on the topic of the metaverse is the below interview with Tim Sweeney, CEO of Epic Games, which owns Fortnite.

It’s the convergence of various pandemic-accelerated trends (VR / XR, virtual economies, crypto) and the expectations of people in these domains that is currently driving NFT art’s success stories ($750,000 CryptoPunk sale, Panther Modern‘s $666 sale, virtual critters for $100,000 a piece). If you want to know what the future holds, look at what the smartest people in the room are doing, because they’ll be the ones building that future.

12 years after the initial release of Bitcoin and the world’s introduction to blockchain, crypto is starting to emerge as an anticipated layer of connectivity for transactions occurring in the metaverse. With a market cap higher than Facebook at the time of writing, Bitcoin has made many early adopters very rich (as have other cryptocurrencies). Besides figuring out how to build an infrastructure in which they can effectively use their blockchain-riches, we’re seeing this money flow into other spaces, like art (and soon Tesla).

Simplified: to understand some of NFTs’ success, you should look at the crypto space as a metaverse without an interface that looks like a video game. The participants of that space are still players: they’re building their own world, their own infrastructure. They care about what they look like in that world, just like how people in virtual worlds care enough about their looks that they’re willing to buy in-game currencies like Robux (to the sum of billions of USD in 2020). Owning art is cool – it gives you standing in your micro-community which is part of larger meta-communities (e.g. a gaming clan is a community inside the community of one server of a game, which is a community inside the global player-base of that game).

And sure, there’s altruism too, because it’s cool to support art. However counting on altruism tends to spawn panel discussions to compare bottles of water to digital art. Focus on non-altruistic value.

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Music & blockchain as 2020 concludes

It’s not that things have gone quiet around blockchain. It’s just that things were really loud when it was being touted as a silver bullet to all of the music industry’s productivity.

Meanwhile the technology is reaching its plateau of productivity, so let’s take a quick look at what’s bubbling up among the initiatives leveraging blockchain technology in the music space right now.

(If you need a primer on blockchain, read my 2016 piece “The Music Industry Isn’t Ready For Blockchain” in which I shared my skepticism about the silver bullet way of thinking at the time)

The following is not intended to be a complete overview — if you’re doing something in this space, feel free to put yourself on my radar by pinging me on Twitter.

Music rights

Ownership of songs can famously be complex. One of the startups trying to solve the problems around this is Verifi Media (formerly Dot Blockchain). This year the company partnered with music distributor FUGA to let its users register their (meta)data on a blockchain that tracks changes to proprietary data. Then, Verifi partnered with rights management platform Unison Rights bringing together rights metadata on the work and recording level.

The promise of the use of blockchain in this space is that changes to data can be made real-time and transparently, which also creates benefits for faster and more accurate reporting and payments.

Cryptocurrency

Facebook’s long-awaited ‘stablecoin’ Diem (formerly known as Libra) could launch as early as January. One of the Diem association’s members is Spotify, which has long shown interest in the space. They’re furthering their commitment now and are looking to hire someone to their payments strategy & innovation team that is specifically focused on digital assets such as the blockchain-based Diem.

Rapper Lil Yachty is the most recent star to launch their own cryptocurrency, called “YachtyCoin”. The token will allow fans to earn perks similar to things you might see in Patreon tiers or Kickstarter rewards. How exactly is still unclear. The token is powered by Fyooz, a platform that encourages creators to ‘become a token’.

Decentralization

In the case of Audius, a blockchain-based streaming platform I’ve written about (a lot) recently, blockchain is used to distribute value more directly between participants of the platform (e.g. artists and listeners). Their tokens also allow users to participate in the governance of the platform — creating a more decentralized approach to platform-development than the status quo of streaming — akin to common practices in open source software.

Marketplaces & Non-fungible tokens

Through tokenizing the trade of goods, market places such as Foundation and Zora (the latter of which recently raised $2M) allow creators to participate in the secondary market of limited-edition goods. The latter launched a token with musician RAC, which is built on Ethereum (a popular blockchain for cryptocurrencies) and is rewarded to his “most loyal fans”. Holders of the token, which can only be earned and not bought, will have exclusive early access to new merch released through Zora by RAC (who’s also an investor in Zora).

Whether physical or digital, so-called non-fungible tokens (NFTs) are used to prove the authenticity of goods and are already leading to sales of digital art for $100k. It could create an interesting avenue for digital scarcity and what 2020 was for livestreaming in music, 2021 could be for NFTs for high profile artists. New startups keep popping up, like Catalog where artists can sell single-edition music recordings and make money off of the secondary trades.

Up until now, these types of experiences would mostly appeal to collectors and superfans due to the associated price tags, but it’s interesting to think about what applications could be for more accessible types of digital scarcity (e.g. creating a song that can only be heard once and then must be sold on through a bidding mechanism).

As music professionals had to figure out models of digital scarcity and unique virtual experiences as a response to the pandemic, those insights can now be used to explore completely new avenues, some of which may be blockchain-based.

Special nod to Music Ally and Cherie Hu whose writing provide an accessible overview of the space.

Music streaming as a protocol: why I was wrong about Audius

Last week I wrote about blockchain-based streaming platform Audius in this newsletter. I criticized the strategy of ‘becoming the anti-SoundCloud’ and its plans for dealing with takedowns while recognizing the exciting potential of a more complex music economy. The next day Holly Herndon and Mat Dryhurst released a new Interdependence podcast episode where they go in conversation with the Audius founders. It made me completely change my mind about the platform.

Don’t be too quick to dismiss Audius: separating the content & functionality layer is one of the keys to unlocking a new music economy.

Protocol or platform, not service

Audius should be thought of as a decentralized platform rather than as a startup or streaming service. While there is a team behind the project, it seems they mostly work to bring into existence the components outlined in their whitepaper (PDF). These aspects are open-sourced and governed by the user community of the protocol.

While a service’s success is dependent on whatever interface is slapped on to the technical infrastructure, a protocol is less dependent on any one interface. For example, a company poorly redesigning an email client isn’t going to kill email, but it may kill the app or the company behind it. The most exciting aspect of Audius is not the current interface; it’s that they’re trying to create a protocol for digital music that could have any number of interfaces plug into it.

Clipped from the Audius whitepaper linked above.

One of the most important elements of that protocol is a concept I was previously very skeptical about.

Artist-determined stream pricing

Audius wants to let artists set a per-stream rate for their tracks, so if someone wants $1 / stream, they could do so. If they want something close to whatever are the current average Spotify or Apple rates, that’s possible too.

Why I was skeptical about per-stream rates is that it creates a form of metered streaming: load up your wallet and watch the currency tick away as you listen to music. If you’re creating a SoundCloud lookalike (or: ‘like Soundcloud, but better’) to fit into the current landscape of streaming services, then metered streaming is a constraint that will inevitably scare users off. It won’t just scare people off in the sense that they won’t want to load up their wallet if they don’t know what they’re going to listen to yet, but more importantly it will have people make economical decisions about established micro-behaviours around music listening. I think in the end, that would be stressful and exhausting and users would stop coming back. However I’ve come to realize I’m wrong about this.

Differently priced music does not have to live in the same streaming interface. Lower-priced music might be what fuels background-listening type radio apps. Higher-priced music may be at the center of interfaces that connect you to new releases by your favourite artists. There are some pieces of classical music that I listen to maybe once a year, that I value more than some music that I listen to weekly. Per-stream pricing could help make up for the fact that that classical piece gets only 1 yearly stream from me versus 52 streams for a random track — whose creator I don’t even know — in a playlist I use to focus on writing.

What Mat and Holly communicate very well in their podcast with Audius is that ‘music’ is not one thing, yet the online landscape doesn’t reflect that fact well. To some degree, the compensation model embedded in the licenses dictates a lot of the user experience. In the past I’ve led teams at two music streaming services wanting to do things differently and while you can go quite a long way, in the end you have to exist in a landscape dictated by just one economic game: maximization of streams.

A change to that landscape would be refreshing and a welcome way to generate more revenue streams.

Content / interface-layer challenges

There is still a whole range of challenges to deal with in such a system. Who sets the per-stream price for example? Is it whoever has the highest degree of ownership of the sound recording? What if they change the price while it’s live and because of that the track is no longer playable through certain interfaces? Or if it all lives in the same interface: do you interrupt playback to give people a warning before an expensive track starts playing? What if their phone is in their pocket? These are just some of the design problems developers would have to think about in a decentralized system with such principles.

It’s possible that the decentralization of the functionality layer doesn’t go as far as I imagine. In any case, Audius or the apps using the protocol will have to deal with the existing national and international copyright regimes which inevitably dictate some of the economics.

In the end, it’s not about Audius versus SoundCloud; it’s about creating a new layer for music streaming. Imagining music streaming as a protocol, rather than a competitive space of services, is refreshing though. It allows for a rethink of the principles underpinning the digital music landscape without going through the arduous mental exercise of imagining small iterative improvements to solve streaming’s flaws.

Why Audius needs to be more like Roblox to succeed in creating a music economy

Recently blockchain-based music streaming service Audius distributed tokens to 10,000 of its top users, giving them ownership of the platform and rights to vote on its future plus make changes to its structure.

While its advisory board — which includes Twitch co-founder Justin Kan and EA Games co-founder Bing Gordon â€” is impressive (though all-male), I have my reservations about the platform. I’ll explain why in a moment.

Despite my reservations, I do believe Audius is on to something. When it distributed the tokens, they didn’t all go to artists, but also fans. Music is in desperate need for a digital economy more complex than one-directionally spreading out subscription fees over stream counts.

Screenshot of Audius

The ‘anti-SoundCloud’

From the beginning, Audius set itself up as “like SoundCloudbut not SoundCloud.” There’s a real difficulty in positioning yourself that way. SoundCloud is a company with more than half a billion USD in funding to date. It has relations with most of the music business, technical integrations with all kinds of hardware & software, and has spent over a decade building up its community, team and infrastructure.

The standards for music streaming are incredibly high now compared to the landscape that the current incumbents started out in. While I definitely think SoundCloud and other music streaming services of that generation are leaving space for newcomers to claim, I think it’s important to focus on what in particular a newcomer can do better and excel in that. In terms of doing a particular thing better, I’d argue Instagram has become the anti-SoundCloud.

How do you deliver a good user experience and an audience to people? How do you get them to regularly visit your app / platform? How do you grow beyond the front of the adoption curve? All of these have answers, but how do you do that better than others? Setting yourself up as a one-size-fits-all service creates expectations you can’t fulfill.

Takedown issues

On to a more complicated matter. Audius, as a decentralized service, will pass takedown requests on to uploaders who will have to take action. If it can’t be resolved, it moves to an arbitration committee made up of Audius users:

“That group can vote on whether a track legally should be removed or its revenue reattributed, and both plaintiffs and committee members must put up a small financial stake they’ll lose if their claim is frivolous or they make erroneous decisions.”

I appreciate the idealism in letting its community resolve these issues. The financial stake part also makes sense, assuming the party issuing is on the platform, but it also reads like the type of maximalist thought usually associated with blockchain or “disruptive startup” culture. It assumes as a newcomer it can set a new status quo that everyone will have to interact with — even people who are not on the platform. In actuality, as a newcomer you’re an outlier and the type of strategy you have to employ is growth, so you can actually become the status quo.

What does not help growth is artists finding parts of their catalogue on the platform without uploading it themselves and then going through a tedious and risky process to right the wrong.

A more complex economy

Another company I had similar reservations about in terms of being able to stand out as a compelling streaming platform is Resonate, a community-owned cooperative. However what excites me about Audius and Resonate are their visions for a different music streaming economy. In particular, giving fans and artists equal participation in that economy.

Money in streaming flows in one direction and that’s away from fans. It feels like that’s the point, but it’s also a limitation. There’s a reductionist vision that music services are solely about listening to music. Yet what could be created by incentivizing platform participation? What if the $10/month subscription fee was more like an entrance ticket or season pass and there’s additional, optional value exchange happening on the platform, much like in video games?

Some users wouldn’t be able to afford a fee higher than that $10. As a matter of fact, I know music fans who only stream from free services. By participating in the platform’s economy they could still unlock perks they’re after. They could do so by creating value on the platform, e.g. by building experiences, creating fan art and other value for communities, or by participating in platform improvements like the cleaning of metadata or, I suppose, DMCA takedown arbitration.

This type of thing has been happening in games for years. A current prominent example being Roblox (est. 2004), which recently saw Lil Nas X perform in-game.

The starting point isn’t the economy though — it’s to envision what you want players to be able to do in the world created for them. From engagement flow the opportunities to shape an economy (another reason why I’m skeptical of consumer-facing startups whose value propositions focus on the economy more than the user experience). In order to create robust digital economies around music, the likely question to figure out is how to create a compelling platform for fan culture at large.

Then starting by focusing on a specific problem.

Creatives as victims: are artists really screwed?

With the platformization of the web, creatives are set up to compete for attention while the platforms that host their content benefit from monetization at scale. It’s an important issue, but to say creatives have been screwed over by default helps nobody, mostly because it’s incorrect.

When reading Jon Westenberg‘s recent comments about creatives’ current challenges, I found myself disagreeing with the premise and much of what stemmed from it. I feel it’s important to walk through the presented thoughts and refute them or at least provide a different perspective. I normally don’t do these types of articles, but since it’s such a widely shared piece, I feel it’s important to do this, because it’s an unconstructive mindset to adopt.

Creatives, seeing yourself as a victim doesn’t help you. It disempowers you. It gives you an off-putting aura that communicates a sense of entitlement. That’s not to say that you’re not entitled to fair pay and treatment. Just compare it to the work floor: you’re entitled to salary, but if you give off a sense of entitlement it will annoy colleagues, superiors, and clients.

Jon starts off with his own experiences as a writer and speaker, explaining how requests come in:

…until you tell them you want them to pay for your expenses or even a fee. Then they disappear pretty damn fast.

Which is your own fault for violating the golden rule — bloggers and writers must never try to get paid.

I’ve encountered this. For a long time, this used to be my personal golden rule: I was afraid that paid writing would take the fun out of it, but instead paid writing makes me a lot more comfortable with spending big chunks of time on research and narrative. Now, I’m very strategic about when I write for free and when I don’t. Some sites help me reach new audiences that wouldn’t otherwise encounter my writing. Some don’t. Some benefit from the visibility I can give them, and for some that doesn’t matter. Sometimes I’m just really busy and can’t afford to spend my time on unpaid writing.

When writing’s unpaid, I try to make sure I convert the audience to my Twitter account and newsletter. When writing’s paid, I leave the question of credits up to the client.

When I first started charging for writing, I was nervous, but now I’m comfortable with it. I get occasional requests, and some I’ll answer with a cost estimate. Some requests then disappear, indeed, but that’s fine – it’s part of my strategy, and I don’t expect people to know beforehand that I expect payment. The free writing I do fits into a wider strategy: it helps me build my network through which I acquire clients for consultancy work.

I’ve never experienced any type of animosity when charging money. It’s about managing expectations, clearly explaining yourself, and simply getting comfortable with asking for something.

It’s also becoming increasingly difficult to look at publishing online or being an artist or recording music or starting a publication as a full time career.

I think we’ve gone through the hardest phase. People are used to mobile payments and subscriptions for digital content now. Many people are familiar with crowdfunding. Publications like The Correspondent are showing that membership models with fair payment for writers are viable. Blendle shows micropayments for articles are viable when properly designed and introduced to the end user.

If you’re an independent artist or writer, you could set up a Patreon, where fans of your work pledge to make a fixed contribution for every piece you publish (this is something I’m considering for my newsletter (EDIT: done!)).

It’s getting increasingly viable to look at creativity as a full time career.

The big problem is not the money. It’s the attention you have to compete for. We’re all creators of content – so what’s the role of creatives?

If you do want to get into creative work, you’re going to have to see it as a side hustle. Not your main gig. That’s just the way it is.

This is actually good advice. Take time to build up your audience. Take time to figure out your business models. The business models of earlier days are not set in stone anymore. You need to be innovative. Don’t rely on the old. Don’t do new things in an old way. Find new ways.

We’ve made it easier than ever to make stuff, and harder than ever to make enough money to live. And every day, there’s a new “disruptive” startup that does more damage.

What they “disrupt” is creator’s profits, most of the time. That’s what music streaming did.

Woah, woah, woah. Have we forgotten about piracy? Piracy disrupted creators’ profits. In part, because certain industries thought they could hold back certain developments and buy more time. They couldn’t. Piracy soared, and then… Music streaming disrupted piracy.

People don’t want to pay for content. They want to consume it for free, or monetise it for themselves.

Sure. People don’t want to pay for chocolate. Don’t want to pay for a new smartphone. Don’t want to pay for a Toastmaster 3000 in just five easy instalments. But all those companies have figured out ways to get people to pay. The ones that didn’t are dead. There’s nothing that stops creatives from finding business models, but they need to bear in mind two important points:

  1. Optimize your business model so that you can compete for attention;
  2. Don’t look at the past for how to monetize.

For example, I usually tell musical artists to look at YouTubers instead of the recording business. YouTubers and livestreamers make great use of crowdfunding, donations, subscriptions, and sponsorships. Make that which generates attention available for free, so it travels far and wide, then monetize the scarce and exclusive. It’s the same basic principle I’ve been repeating since 2011, when I published my thesis about marketing music through non-linear communication (networks).

If you tell people you’re an artist, they’ll tell you that’s not much of a career path and you should get a real job.

Was this ever not true? Westenberg’s next point is that people building tech startups for artists are celebrated. This may be true (though he’d be surprised how many obviously dead-on-arrival startups there are). I think startups being celebrated by default mostly stems from people not understanding tech startups. As the phenomenon of tech startups matures and becomes more mainstream, it’s drawing a lot more criticism. I hear people on radio comparing startups to “getting unemployment compensation paid for by investors.”

The article’s most interesting bit looks at the amount of followers Nicki Minaj has on Instagram (77 million) and compares it to the amount of albums sold (800k). He follows it up with the following question:

If a mega star like Nicki Minaj has a conversion rate that low for actual sales, what does that mean for indie creators?

Conversion rates are likely much higher. Artists like Minaj have a lot of followers who are not fans. Or a lot of people who like the music, but are not that into it. Artists at such scale are public figures – people follow them and know about them, not just for their music, but also for their personalities and fame. Indie artists are more likely to have more engaged fans, and if they devise a smart strategy they can monetize more than just 1% of them. They don’t have to depend on the type of ‘mass’ strategies employed for acts like Minaj, which inevitably lead to low conversion rates.

We’re giving money to tech platforms to become “Unicorns” off the backs of creatives, and driving creatives out of business.

This is a legitimate issue. Personally, I’m excited by the discussions in the blockchain-scene, where people are trying to figure out how to fairly distribute the value generated by platforms’ participants. Other than that, you have to strategize: know when and how to use a platform and know when to turn your back on a platform. Make sure you’re in direct touch with your audience, so you can bring them with you when you move away from a platform.

In a reply to a commenter, Westenberg added the following:

Also — it’s an awful lot harder for a writer or an artist to get paid for playing concerts. And even if they did, they’re still not being paid for their creative work, they’re being paid for their personal appearance and that’s not the same thing.

It’s competition. People are willing to do it for free: that makes it hard to charge money for the same thing. And the latter part of his statement is true, but it’s arguably not so different from before. Did people buy plastic discs with music on them in order to pay for the creative work, or did they just like how the music made them feel? Do people pay for music because of the pure creativity or also because of the personality behind it?

You need to be smart about these dynamics and not fall into the trap of feeling helpless. Develop a personal strategy that will help you to effectively build and monetize a fanbase.

Yes, there are real problems. The platformization of the web is an issue, and automation could kill a lot more jobs, so it may be important that in this late stage of capitalism we divorce income from work, at least partly through something like an unconditional basic income. But then we’ll have even more people creating content, more people competing for those same eyeballs, and that is where the root of the problem lies.

Read next: Why should artists be able to make a living off of music?

11 startups innovating the future of music

Techstars Music just announced their first batch. A quick look at the selected startups.

It feels like we’re seeing a new wave of music startups. A lot of the excitement that marked the time around 2007–2010 is back in the air, and it’s great to see an acclaimed startup accelerator like Techstars dedicating a program to music.

As platforms from that age, like Spotify and Soundcloud, are reaching maturity and estranging early adopters, a new generation of music startups is starting to emerge. Techstars Music just announced their first batch of music startups, so I wanted to highlight each of them — as what these startups do may well end up profoundly shaping the business of music in years to come.

Alphabetically:

Amper — ampermusic.com

A tool to create AI-composed music for videos and other professional content. Unfortunately I haven’t been able to test out the product yet, and their only demo video doesn’t reveal much. It seems like they’re working on something similar to Jukedeck, but possibly in a way where users have a higher degree of influence on the final outcome.

AI-composed music is an important trend for years to come and Amper‘s working with an impressive team which includes accomplished Hollywood sound designers and composers.

Hurdl — hurdl.com

LED wearables to enable interactive audience experiences at live events. They let artists light up entire audiences, or just one fan. Their pitch deck suggests lighting up people based on gender, Spotify top fans, or sports team preference. It also allows for direct messaging to fans during or after shows.

Hurdl Ecosystem

JAAK — jaak.io

I first heard about JAAK when I met the founders at Music Tech Fest’s blockchain roundtable in Berlin last year. They’re using blockchain technology to connect music, metadata, and rights information. They’ve been working on pilots with Viacom, PRS for Music, and PPL. One of their founders is a core developer for Ethereum and is behind Swarm, a distributed storage platform, creating a kind of peer-to-peer web, instead of server-centric.

Pacemaker — pacemaker.net

I’ve actually urged people to use this app in a recent piece about being an early adopter. It uses smart algorithms to turn your Spotify playlists into DJ mixes. You can then edit transitions and play around with effects. It also has a social component: you can comment on and like other people’s mixes in the app.

There’s a DJ by the name of bas on Pacemaker who has some particularly awesome mixes, so be sure to follow him 😉

Pacemaker apps

With Techstars’ support, I hope they figure out how to reach that exponential growth. I think it’s a really good time to start using the app and build a profile for yourself, so you can benefit optimally when they reach that growth.

(Personal wishlist: more editing controls on transitions on mobile, particularly exact timing, rather than snapping to markers 😇)

Interactivity and adaptivity of music is an important trend. I see Pacemaker as one of the first companies who has a great chance of being one of the first leaders in this domain.

Pippa — pippa.io

The pitch on Pippa’s homepage differs a bit from what I’ve read elsewhere, so I assume they’re pivoting. They currently present themselves as a platform which helps to distribute your podcasts and analyze data based upon that. What I’ve read elsewhere sounds very promising:

“Pippa makes podcasting simpler, smarter, and more profitable by enabling targeted ads to be delivered dynamically to listeners. Pippa technology can also be used to remove ads from podcasts, enabling future subscription revenue products.”

PopGun — wearepopgun.com

Another startup specializing in AI-composed music. PopGun uses deep learning to create original pop music. One of its founders is well-known in music tech circles, having previously founded We Are Hunted, which sold to Twitter and eventually became Twitter Music.

Have been having some great conversations about Creative AI recently. Particularly discussing the human element: some argue computers will not be capable of creativity, but in the way we perceive the world around us, we as humans will use our creativity anyway… I believe that opens up the possibility for a future in which AI-created art can become mainstream.

Robin — tryrobin.co

The pitch:

“Robin is a personal concierge for concerts and live events. Robin reserves and secures tickets on behalf of fans while providing real-time demand data to artists and event organizers.”

It’s an interesting proposition in times of secondary ticketing… I’m concerned they may be met with some skepticism, but the idea of having fans personally connect to a tool like this and then securing tickets before scalpers can get to them seems like a good addition to the ticketing landscape.

They’re currently available in the US and Canada, and will be expanding to the UK early 2017.

Shimmur — shimmur.com

This may be the app I’m most excited about in this batch. Shimmur is a social network for fans and ‘influencers’ to connect. It’s currently comprised of a lot of Musical.ly stars and their fans, so the demographic is very young.

Instead of having the artist communicating to fans, Shimmur turns it around. Tribes of fans can create comment to which the influencers react. Very appealing and the social competition that may emerge in vying for influencers’ attention may create interesting business models.

Shimmur
Concepts popularized by Reddit AMAs can be found in Shimmur

There are also some interesting concepts that could be introduced from gaming, like vanity items, rival goods, and quests.

Hope to see someone finally get this right.

Superpowered — superpowered.com

A mobile audio engine that provides low-latency audio for games, VR, and interactive audio apps. It’s apparently already used by DJ app Crossfader, Uber, and a number of games and other apps, together totalling at hundreds of millions of app installs.

Syncspot — syncspot.net

Syncspot uses an “AI assistant to create and fulfil free-gift media rewards for in-store promotions”. Their homepage lists a campaign that reminds me of Landmrk: users get a call to action to go to a certain location on the map (like a store) to receive a reward. Think Pokémon Go.

Weav — weav.io

This startup has been on my radar for a long time. It lets creators make adaptive music that recomposes itself in real-time, based on whatever the user is doing. I’m a firm believer in adaptive music that adapts to the user’s context and believe the way people currently use music to augment their moods shows the opportunity for adaptive audio.

They’ve built a tool for musicians to create this type of music, as well as an SDK for developers, so they can add a player to their apps which is capable of playing this type of media.

Weav

Fun fact: Weav is co-founded by one of the creators of Google Maps.

Best of luck to Techstars & all the startups.