Iterative music culture, generative AI and the Web3

A recent project called Tunes used AI to generate 5,000 unique NFTs. They’re songs, or rather, shells of songs – missing artwork, audio and an artist. That’s intentional. They serve as prompts for people to iterate on, tapping into a recent trend in the NFT space popularized by another project called Loot. Let’s dive in.

An example of one of the Tunes NFTs

Loot

At the end of August an NFT project called Loot dropped. People could claim Loot NFTs for free by minting – only paying for the gas cost. Like NFT avatar projects, people did not know what they would get exactly after minting. Unlike other NFT projects, Loot was stripped from everything except text.

After minting, you’d get a list of gear. Text in an image. That’s all.

People loved it, because it felt like an invitation to imagine what you could build from this starting point. Quickly, an ecosystem emerged around the project.

Adventure Gold created a token to set a standard for projects building on Loot in the future. Role creates characters which can equip the Loot. Realms attempts to map out a world for Loot to exist in. And there are many other projects.

Mirror, the writing platform this article was first published on, ran a similar project called Heroes which would create randomized pen names and identities: text-only.

It’s different from many other NFTs, because instead of selling you something that is finished, you get the building blocks. Since everything’s on a blockchain with smart contracts, everyone can plug in and start building and expanding the project.

What if this idea was applied to music?

Tunes

Eight of the Tunes listed on OpenSea

Tunes started with a similar premise. 5,000 possible songs to mint for free, but without audio, cover art, or an artist. Building blocks.

A bot called Artunist was set up on the project’s Discord to generate artwork. People can submit the ID of the NFT they minted and then get artwork generated for it. The results are impressive.

Cover art generated for Tunes by Artunist bot

The project has since expanded to include ‘Songs for Tunes’ which combines the generative artwork with artists and the music they made, with some being sold as NFTs for 1ETH ($3000~ at time of writing) like this beat by oshi or this song generated by the AI band (Twitter).

New games, new economies

The reason why I’m highlighting these projects is to show that there are new games to play, completely new avenues to explore. From the outside, the crypto space mostly gets attention for financial aspects while the cultural aspects don’t get picked up properly. When they do, it’s almost always in a financialized context… If an artist drops a new release on Spotify, we don’t say “Artist X is releases album on streaming service that raised over $2.1B in 18 rounds” yet that’s exactly what’s happening in the web3.

The actual exciting part is not really the money. It’s that anyone who perseveres can spin up a new project that can tap into any other project connected to the same blockchain. In that sense blockchains with smart contracts like Ethereum are global computers for us all to utilize. The web3 is iterative and music culture in the space is starting to embody that principle.

The first music artists who will never bother with the contemporary streaming landscape are likely already here, experimenting in the web3 and trying out other modes of collaboration, community-building, and are starting to make a living by doing so.

And to put it in Thanakron Tandavas’ words: that’s fucking cool.

Image by @tandavas on Twitter

Livestreaming and the horseless carriage syndrome

Livestreaming is a concert without an audience in proximity to the musicians. Marshall McLuhan, in his seminal Understanding Media, argued that humans share an ineptitude in understanding the nature and the effects of new technologies. We cannot help but view these technologies as a new form of an old technology we’ve become accustomed to. McLuhan called this the horseless carriage syndrome, because he used the example of the first cars and how people perceived them. In the late 19th-Century people saw automobiles simply as horseless carriages. Moreover, the first cars looked like horseless carriages with the driver at the front on top. Similarly, TV was first seen as radio with moving pictures. And now livestreams are viewed as concerts without an audience. The problem, according to McLuhan, is that we place too much emphasis on the content whereas the medium is actually what matters more. In other words, we should focus on the potential of a new technology and how it can affect change in the way we think and act in the world. Let’s explore what it means to imagine livestreams not as concerts without in-person audiences, but instead as a new medium with its own specific affective capabilities. Furthermore, this medium requires its own language and marketing.

Approaching a new medium in terms of its predecessors

Cherie Hu has just written an excellent piece confronting us all with the disconnect between the hype for livestreaming we’ve seen during the pandemic and the demand that now exists for them. She calls for a “much-needed reality check about the viability of the format as a standalone business model for concerts.” And there lies the horseless carriage syndrome. Hu critiques the fact that people within the industry have put a total addressable market (TAM) up for livestreams that is bigger than that for concerts. That TAM comes from the basic notion that a livestream is a concert for people who cannot attend the in-person gig due to geographic constrictions. It’s a good sell, but in Hu’s words, we’re better off talking about a “total unaddressable market” in that case.

The idea of viewing livestreaming, and its potential, in terms of how much people want to attend an in-person gig also comes back in recent M&A examples. When Live Nation acquired Veeps, they did so because they want to equip the venues they operate for livestreaming. The thinking behind that is that it will increase the scope, the TAM, for those concerts. In the words of Live Nation CEO Michael Rapino,

“this business is a compliment and promotion to the core concert … we’ll be streaming a lot more of our concerts to fans that can’t show up to the event, or some that may want to stream on our app when they’re at the event because of some added value of digital backrooms or camera angles … Looking to the future live streams will continue to unlock access for fans – whether they are tuning into a sold out show in their hometown, or watching their favorite artist play in a city halfway around the world. The most critical element of live streaming is the artist on stage.

Again and again in this quote we see Rapino likening the livestream to the concert. He thus keeps the concert, Live Nation’s core business, the core of the fan experience. He even goes so far as to say that the artist on stage is the most critical element of any livestream. Of course, he also hints at what differentiates the livestream as a medium from a concert. For example, he mentions the variety of camera angles or backstage access. In other words, there’s levels of interactivity of intimacy connected to livestreaming that differ wildly from the in-person concert. The latter gives a fan experience centred around a shared feeling of energy-exchange between fan and artist. The simple fact of having multiple bodies in one room creates a shared energy unequal to anything else.

Moving to the virtual

What’s interesting is that even people who are heavily invested in changing the narratives around the horseless carriage of livestreaming fall into its trap. Jon Vlassopulos, global head of music at Roblox, still talks about the metaverse as “an infinite venue.” To be fair, he also reframes the livestream outside of the concert-terminology:

“They’re a unique, creative and novel way for them to express themselves and their music and engage with their fans in a hyper-immersive, social setting.”

For Vlassopulos this also means that the TAM for these livestreams, or virtual in-game events, are endless. And that’s the kind of horseless carriage comparison that Hu is trying to steer away from. She, helpfully, points out that just making virtual shows more engaging isn’t necessarily going to translate into more engagement. Vlassopulos, in contract, tries to sell the idea of a concert in Roblox as a way for artists to reach as many people in one go as they can do with an 18-month world tour. But we shouldn’t be comparing those two things. They’re separate and we need to start thinking about them as such.

Let’s drive a car

One way of thinking about livestreaming as separate from in-person concerts is to look at the medium and its distribution. I’ve written previously about a ‘waterfall strategy’ for livestreams [paywall]. In that piece I also reach back to McLuhan and his notion of ‘hot’ and ‘cool’ media. The former is high-fidelity and low-participation, while the latter is low-fidelity and high-participation. In terms of livestreams I called the type of quick-and-dirty Twitch or Instagram livestreams cool media while the highly produced efforts of a BTS, Billie Eilish, and Dua Lipa were hot media. Of course, the first two of those did a great job of including more interactive elements that showed the potential of livestreams as a medium. However, only the latter focused on distribution after the original livestream date. The medium of the livestream, especially, lends itself to this type of continued engagement. It should, then, be a focus from the moment of inception.

In terms of McLuhan, what really affects us in a concert is that the medium allows us to feel the energy of loud music and other bodies moving in unison. And what really affects us in a livestream comes from a feeling of intimacy with the artist, a moment of interactivity between artist and fan(s), and a close-up way to watch a musician in action. Moreover, any good livestream will not simply point cameras at musicians, but use the function of the camera, its angles and the way it can direct viewing. Jeff Daniels, who besides being a great actor is also a singer-songwriter, has some great insights in how this works:

“[I]t’s got to hit them different, these live streams. I’ve seen some artists go on the Ryman stage or wherever and they try the light show and the whole thing, and it’s everything except the audience. Instead of trying to give them something that it isn’t, is there something that that doesn’t do? That’s what I’ve tried to figure out with the live stream. It’s like shooting a medium close-up when you’re film acting. And if you’ve got a floating camera like we do — our third camera kind of moves in and out — that’s bringing the audience in. You’re showing them where to focus. It’s like the difference between movies and theater. Theater you sit in the audience and you’ve gotta be the editor. You have to look over there, or cut to him. You’re the one turning your head. In movies, we do that for you. We cut to her, or to the car.”

That, in a nutshell, is how the medium of the livestream changes the consumption of the content – music – from an in-person concert. In other words, we need to start thinking about livestreaming as a medium starting with a camera, with an image.

Let’s get others to drive along

So, if you think about livestreaming like Daniels does you need to find musicians who can play in front of a camera. That means they need to pull in the viewers one by one and give them all the feeling they’re playing specifically for them. But before that connection can take place, fans need to be convinced to buy a ticket and watch the livestream in the first place. If anything should be taken away from Hu’s piece it’s that telling people that a livestream is an online concert isn’t going to work. Instead communication around livestreams should focus on what makes it unique. A year ago, Bas wrote a great piece showcasing 8 generatives that can help livestreams or virtual music shows stand out from real-life experiences.

In your communication and promotion for a livestream, then, focus on what makes this medium unique.

  • Intimacy
  • Interactivity
  • Storytelling elements
  • The feeling of someone playing just for you, as a fan
  • Ideally, the livestream should really be live. Messaging should then focus on that ‘live live’ element
  • It’s a unique experience that’s unlike any other way to experience music

Wrapping up: a new art form

My conclusion here is short. Livestreaming is a new art form and expressions of it should reflect that. Use the medium of livestreaming and the cameras to bring out the creative vision of artists. Push for producers and musicians alike to bring out the art of the livestream. Moving forward we’ll see more and more creative interpretations of this art form. In parallel to that, communication around livestream should reflect that. The use cases and the marketing should help amplify getting broader audiences on board with the unique medium of livestreaming.

NFT Avatars and Onboarding Subcultures to the Web3

You may have heard of CryptoPunks and Bored Apes. They’re NFT series of 10,000 unique and randomly generated images of characters. They’re also 2 of the most well-known examples of ‘NFT avatars’ – a trend which has exploded in the crypto space of 2021 and is set to permeate subcultures once they move into the web3.

Here’s how, and why.

PFPs & NFT Avatars

NFT avatar projects are casually referred to as PFPs: ProFile Pictures, since that’s a common use case for them. They most often have up to 10,000 template characters that are ‘minted’ by people wanting to own one. Minting costs money (cryptocurrency) and in the process of minting randomized traits are applied, ranging from extremely rare to common. These may be variables like skin colour, headwear, haircuts, shirts, background colours and anything else you may think of that’s appropriate to the project. Many projects will have 10 traits with 10 variables per trait.

Once minted, the character is created and will remain unchanged, so before you mint, you usually only know what the style of the project is, but not what your NFT character will end up looking like. Once all NFTs from a series have been minted, the value of some of the PFPs may increase, since people may try to purchase ones that specifically appeal to them (like Jay-Z’s CryptoPunk).

Being early

The creative web3 space is still relatively small. Many of the more successful projects specifically cater to the crypto community and its aesthetics. As interest has peaked, so have the number of PFP projects that now flood the space. Many struggle to get all their NFTs minted, often resulting in minted NFTs being sold for a price lower than the minting cost, which further slows down the minting process.

Yet we’re early. Many types of aesthetics that are popular in subcultures, for example as album artwork, in music videos, or as tattoos, don’t necessarily resonate well with those already onboarded to the web3. While some of the aesthetics emerging from the web3 space will go on to become cornerstones of emerging subcultures, a more diverse variety of aesthetics will become popular in the web3 as more people get onboarded.

A PFP project making slow progress on minting seems bad, but if it finds ways to onboard the subculture in which its aesthetics are rooted, it can succeed over time and enjoy a potentially more meaningful success than it could by shilling to speculating crypto bros (f/m/non-binary).

Onboarding subcultures

The social dynamics of what’s happening right now are not unique. The clearest memory I have of subcultures shifting to a new type of internet is from around 2009 when artists started switching out the MySpace Music players on their profiles for SoundCloud embeds. SoundCloud’s player was clearly superior. While MySpace limited you to a maximum number of tracks per profile, SoundCloud allowed you to upload 4 tracks of any length per month for free in those days. The benefits were obvious and thus once a few musicians in a genre embedded the SoundCloud player on their MySpace profile, you’d see it spread like wildfire through their subgenre.

The type of people who were the first to switch out their player, the innovators, are now onboarding to the web3. Many of them are already experimenting with NFTs and DAOs. PFPs allow them to signal the web3 to others in their cultural space, just like how the SoundCloud player signalled a shift from the age of downloads to the age of streaming. PFPs are not enough though, since their utility is not as obvious compared to an embeddable player that was easily twice as good as what preceded it.

For subcultures to onboard to the web3, there are two main hurdles to overcome:

  • Proof of stake (PoS). The energy use associated with Proof of Work blockchains like Bitcoin and Ethereum has made many people unwilling to touch any type of crypto. So, I expect a few factors in the next year will drive more people to the web3: 1) Ethereum switching to PoS; 2) maturing ecosystems around PoS blockchains such as Tezos and Solana; 3) more accessible layer 2 rollups for more diverse use cases.
  • Usability. It currently takes about 30-60 minutes to onboard someone to the web3 and buy their first NFT, like an ENS domain (see my primer below). They have to open a wallet, verify their identity on an exchange, buy crypto, wait for transactions to clear, etc. It’s hard to figure things out. It’s easy to make expensive mistakes. Many people who are already onboarded forget how hard it is: try onboarding a friend who’s completely new to it. Sit next to them. Walk them through all the steps.

Subcultures and PFPs

A year from now, things will likely be a lot easier for newcomers. Besides work being done on the previous two bullet points, tech giants like PayPalSquare / Cash App, and likely Facebook / Instagram entering the space will help decrease the number of hurdles (at the cost of decentralization).

It will increase the viability of sounds and images that are specific only to certain subcultures and decrease the necessity to make plays that cater to the wider web3 community. So if you’ve been hesitating to start a PFP project or a DAO, because you don’t think the people are onboard for it yet: start small and do it anyway. Consider a lower number than 10,000, and don’t rush, don’t shill too hard. Your audience will get here eventually and you’ll be the CryptoPunk equivalent of your domain. The OG PFP NFTs of your subculture.

I don’t know about you, but I’m so ready for crypto goth, crypto gabber, and actual crypto punk. See you soon.

How do you discover new music?

In various conversations this past week I’ve been struck by the different ways people discover music. Subsequently I’ve started asking others about their preferred methods and preferred gatekeepers. At GÂRDEN, for example, we use the Smarter Playlists tool that Bas wrote about back in February. The list we distil from the tool gets filtered by our founder and CEO and then finds its way to our listening team. They say whether they like a track or not and whether they think it fits the GÂRDEN artistic profile. The songs that make it through all of these stages can be found in our GÂRDEN Seeds playlist.

In our personal lives, we maybe don’t want to set up an elaborate playlist tool and certainly don’t have the luxury of a listening team. I came across many other ways to discover new music and have my own recommendations as well.

Gatekeepers

First off, let me give my own favourite gatekeeper a nod of appreciation: MaryAnne Hobbs. I religiously listen to her New Music Fix on BBC6 Music. It’s a mix of an hour, and it’s always full of great music, some of it known to me and some of it new to me. My number one recent discovery through her New Music Fix is quest?onmarc, who’s crazy FACT Mix I recently highlighted in our newsletter. And while we’re in the BBC6 Music realm, there’s Gilles Peterson, who isn’t just a great gatekeeper, but who also opens up the worlds of other gatekeepers through Worldwide FM. My personal tip on Worldwide FM is Coco Maria, whose Wednesday morning show always brings new Latin-infused music to my ears. BB

MaryAnne Hobbs ‘New Music Fix’

Of course, MUSIC x has its own weekly nugget of great music in each newsletter. And we’re not the only one to bring to attention great music. First Floor, the weekly newsletter by Shawn Reynaldo, always has great tips in the electronic music/house/techno space.

In conversation with my students this week we touched upon Pitchfork, once my own go-to place for music discovery but I can’t remember the last time I read a review on their site. Other music recommendation engines that rose to prominence around the same time, at least for me, are still going strong, such as Hype Machine. I do feel, however, that many of these types of websites have lost some of their strength as gatekeepers as we’ve moved into a world more dominated by the endorsements of individuals.

And that leads me to the number one answer I got when asking a bunch of people how they discovered new music: through friends. Those close to you are your best gatekeepers apparently.

Lists and playlists

To get the obvious one out of the way: Discover Weekly by Spotify. I was briefly enthusiastic about this playlist when Spotify just launched it 5 years ago. However, I quickly grew tired of the choice of tracks that came into the playlist. That said, it got mentioned quite a bit in my Q&A’s the past couple of days.

I’m more inclined to follow playlists curated by people than algorithms. And if you’re into Drum & Bass music you’d do well to follow The Freshest Drum & Bass playlist on Spotify, curated by Simulate. It gets updated every week following the Friday releases.

If you’re so inclined you can also follow my own quarterly playlists where I collect new music upon its release, with a clear focus on albums over singles. The current one is, of course, 2021 – Q3. I trawl a lot newsletters and websites to find out about new releases but my first port of call is always the releases section of Album of the Year.

I’m not personally on Reddit, but I did hear the following two subreddits mentioned more than once: r/Music and r/listentothis. The latter one, especially, seems like an amalgamation of a lot of music I’ve never heard of. What’s more, the person who sat next to me on the train today was using it as I asked him how he discovers new music.

Labels

A great way to find new music is to find a label that releases consistently great music. Here’s some of my favourites:

  • Bedroom Community, founded by Valgeir SigurĂ°sson and home to the likes of Nico Muhly, Ben Frost, Heliochrysum, Mizzy Mazzoli, and many more.
  • Ilian Tape, founded by the Zenker Brothers and home to great techno and electronic music from Andrea, Skee Mask, Kas, and Stenny
  • Gondwana Records, founded by Matthew Halsall and home to one of my favourite current artists: Hania Rani. Besides the beautiful piano-based neo-classical music of Rani, they also have the singer-songwriter Caoilfhionn Rose and the, supposedly, jazztrio, but in essence much more leftfield, GoGo Penguin.
  • Warp Records, so many releases on this label have meant so much to me, from Aphex Twin to Squarepusher and from Battles to the most recent release by Nala Sinephro.
  • Tzadik, the label founded by John Zorn and home to all of this great projects such as Moonchild, Bar Kokhba, but also the Lunatic Fringe of Mike Pathos or the compositions of Lisa Bielawa.

Gaming

I’m not a massive gamer myself, but gaming soundtracks are a great gateway into new music. I’ve been struck, for example, by the DOOM OST, which is such a layered musical experience. Definitely something to enjoy beyond the game itself.

Another gaming soundtrack that veers heavily into the epic is that of Skyrim. The OST has it all, including the theme which sets the tone with its 30-strong choir.

Besides games, there are also labels that have a strong allegiance to gaming. The best example is Monstercat, who have actively pursued gaming partnerships, such as with Rocket League. These kinds of partnerships have two main advantages: 1) direct income in the form of synch licenses; 2) new audiences and increased plays on DSPs.

Video

The final part I want to dig into is video-based music discovery. There’s several examples out there of organisations who have established both an aesthetic and a sound. The first one people mention is COLORS with its bare aesthetic and sound it has found an audience of its own who will happily watch each new artist put on their screens.

Immediately following a mention of COLORS is NPR’s Tiny Desk Concert. While a more cluttered aesthetic than COLORS, Tiny Desk brings another form of intimacy and has the benefit of audience feedback which you can always see the artists feed off of. My favourites are the ones where the band doesn’t really fit around the tiny desk, such as with Tank and the Bangas. Especially since they also switch it up in terms of performance to accommodate the setting.

Local radio channels in the US can have quite a big cultural impact and KEXP is one of them. Moreover, because they record awesome sessions with great artists. I’m not a fan of the lights in the studio but the sound is always so good. Brittany Howard is one example of an artist who seems to enjoy the studio-recording style setting.

How do you discover music?

Let me know via my Twitter or LinkedIn. Music recommendations are welcome too!

Recycle, repackage, remix

Perhaps this is overstating the obvious, but the music industry has seen some seismic changes over the last 18 months. Live gigging ground to a halt, and despite several false starts in attempts to reopen, shows little promise of returning to pre-pandemic levels any time soon. NFTs caught everyone’s attention, and then lost many of us in an open sea of whales and ballooning price tags. The influence of TikTok, criticism of Spotify, and the visibility of Bandcamp all reached critical mass. But lately, there’s another trend I’ve picked up on — one that’s silently crept onto playlists, internet radio broadcasts and record label catalogues: the remix album. 

Remix albums aren’t new. It only takes a quick search through Discogs to find countless remix releases of Janet, Britney, and Mariah 1990s and 2000s radio hits. Underground producers have been reworking each other since the turntable entered into music consciousness. While remixes can offer artists the opportunity to collaborate across genres, or lend quantized kickdrums to songs you might not otherwise hear on club sound systems, it’s in the shadow of platform capitalism that I find myself increasingly critical of the format.

Platform capitalism, as documented in Nick Srnicek’s book of the same name, finds music consumption on grounds predicated by network effects and data mining. When music’s commodity form becomes one that is highly shareable, traceable, and monetizable, where do we draw the line between albums as means of artistic expression, and pieces of content to be upsold?

Two remix albums that have particularly caught my eye in the last year come from opposite ends of the pop spectrum. In June, Kelly Lee Owens presented a collection of remixes from her 2020 release, Inner Song, with reimagined entries from Roza Terenzi, Coby Sey, and Lorraine James, to name a few. Here, the remix album is a testament to the community in which Owens is situated — the release speaks not to a single genre but to many, a prism refracting the many shades which have come to light up electronic music production. 

On the other side of the remix rainbow is Dua Lipa’s Club Future Nostalgia, released at the end of summer 2020, and weeks before her Guinness World Record-setting livestream Studio 2054. The album, with remixers running the gamut from up-and-coming to big-room superstars, strikes me as not much more than a marketing campaign, a recycling of sounds to fuel the major label steam train. While I’m happy to see the likes of Jayda G and Midland score this level of visibility (and the large paychecks that surely followed), I can’t help but feel this release is more reappropriation than remix. 

So, when does remixing become repackaging? When does community building become social climbing? In ruminating on answers to these questions I find myself, as I often do when thinking about the function of music as talisman of both financial and cultural capital, arriving at the conclusion that a one-size-fits-all consideration is not going to provide sufficient space to explore and be critical of the platformed music ecosystem. If Kelly Lee Owens and Dua Lipa represent opposing ends of a spectrum rather than diametrically opposed rivals, perhaps that allows us to situate Lady Gaga’s recent Dawn of Chromatica remix album somewhere in middle — an opportunity for her record label to gleefully send out Spotify push notifications, and an excuse to play LSDXOXO for my mom. 

Developments in Web 3 technology also offer new opportunities for remix to break out of its commodified jewel case. Though attribution models on user generated content platforms have helped to mitigate and adjudicate copyright claims on unlicensed remixes, and licensed remixes are indeed becoming more widespread (case in point: this Eris Drew remix of Alanis Morissette’s recent single, or the B-52s, Britney Spears and Rob Zombie mashup that has taken TikTok by storm), both ameliorations are based on an ownership model which struggles to credit and compensate both the remixer and the derivative artist equitably. New decentralised ownership models, proposed by the likes of The Song That Owns Itself and Songcamp, renegotiate the relationship between a song and it’s owner, and propose meaningful integration of community into the commodity status of a song. What if remix albums started to look more like DAOs and less like marketing ploys? Platforms which rely on endless streams of individualised content might not be thrilled, but it sounds like music to my ears. 

You can follow Kaitlyn on Twitter and learn more about her work with CO:QUO here.

What you should learn about the music business

The business of music changes at a frightening pace. At the same time, we’re stuck with archaic methods of copyright. Being a musician today means balancing keeping abreast of new modes of distribution while chasing royalties. Crucially, the question of where your music sits in the broader soundscape and where you can find your audiences are more pertinent than ever.

Daniel Ek told investors in July 2020 that musicians should release more music, more regularly. This is the crux of streaming: musicians should be creators who churn out content to stay relevant to algorithms. What does it mean to embrace the creator economy as a musician? How can you play the game instead of being played by agents, labels, streaming services, etc.? And what do you need to do this?

The basics

Barry Zhou via Unsplash

The bible in the music business, and music business-related courses, is still Don Passman‘s All you need to know about the music business. The book tells you about what kind of people you need around you as a musician, record deals, copyrights, publishing, touring, merch. From there we get to issues of financing, PR, and marketing. There’s other books, for sure, but Passman’s is the one most people fall back on. And while he has done well to keep on top of new developments, there are elements in the reality of a musician’s every day life that aren’t captured in the book. Let’s run through the basics before turning to those new challenges.

To sign or not to sign, that is/was the first question

In the current landscape, most artists still face this question first: do I want to aim to sign with a major record label? Do I aim for an independent label or do I go DIY? There’s advantages and disadvantages to each one:

  • Major label deal means lots of support, global links, experienced people, and the potential to piggyback off of a bigger artist’s success. It also means losing some control over your work and signing away of your rights. You can also be seen as collateral for another artist instead of your own person with a creative vision.
  • Signing to an independent – in as far they still properly exist – gives you an international network geared specifically towards artists. Moreover, you won’t get lost in a large roster of others. There can, however, be a lack of financial leverage and knowledge outside of the bigger global markets.
  • Going DIY means having full control of your creative vision, your rights, and being in control of your communications. It also means you require your own capital, your own network, and a willingness to put in work you might rather spend making music.

Copyrights

Copyright is about ownership, but also about having the right to copy, perform, play, broadcast, and adapt a work of music. Copyright is valuable and always a partnership between various people involved in writing a song: usually 50/50 between music and lyrics. It’s important to note that for copyright to come into play a recording is necessary. Which leads into the issue of the master rights. Whoever owns those rights gets to decide how to exploit the recording. It used to be the case that whoever paid for a recording would own the master rights. This is, for example, why the archives of public broadcasters are so valuable: they paid for the recording and thus claim the master rights allowing them to put it on TV, YouTube, etc.

Touring

A painful topic while we’re still riding pandemic waves, but still very important. Touring can make for good income. Yet, how do you organise it well? First off, find the right people to book and manage your tour. Then, think about how to market yourself and how to take advantage of the marketing of the venues where you will play. Furthermore, think about ticketing and what you can do with dynamic pricing structures and VIP ticketing. Once you get a larger fanbase it also become an option to approach sponsors for your tours.

Financing

It’s important to know how money flows through the music industry. Moreover, it’s important to know who makes that money and how they do that. Traditionally, this involved record and publishing deals – with advances – touring, merchandise, royalties derives from CMOs, record sales and potential royalties of those. Of course, there’s also the potential to get on soundtracks or get into synch deals. Finally, there’s the option to go direct through crowdfunding, subscriptions, and donations.

Marketing

Any good marketing plan starts with asking why you do what you do and from there explaining why others should care about that too. Getting your marketing plan together can involve a PEST (political, economical, social, and technology) analysis of your potential demographic. You can also do a SWOT (strengths, weaknesses, opportunities, threats) analysis of your product – your music. From there, you can start to determine your market, your audience, which channels to use, and which tools to implement. Before you start anything, make sure you do a projection of the results you want. And ask important questions like ‘when will I make a profit?’

The everyday life challenges of right now

Gautam Arora via Unsplash

While those basics are necessary, it’s also important to keep up with new opportunities and changing technologies. Especially as and when they challenge the basic structures as described above. It’s easy to feel caught within a wide web of channels to engage with, algorithms to perform in, playlists to get put on, and audiences to speak to. However, it’s also possible to focus on specific tools, platforms, and technologies and build community.

Who are your audience(s)?

I’m purposefully ambiguous about the plural in the header for this section. You will have more than one audience, but it’s also important to start small. If you can find your niche that will give you a solid base to build out from. The reason I want to talk about audiences in plural is because even a niche will have multiple different audiences. A useful thought experiment, which I take from Jack Abraham, is to try and write down up to 100 different audiences for your music.

Tools & Platforms

There are many, many tools out there today to create and release music. So much, so that the number of creators that are self-releasing is growing fast.

MIDiA Research, Creator Tools (2020)

On the one hand, it’s wonderful to have the tools available to quickly release your music to any and all streaming providers. On the other hand, it’s impossible to do that and stand out from the crowd of 60,000 daily uploaded tracks. At which point it becomes interesting to look at other available tools, especially if you’ve started carving out your niche audience. You can, for example, monetize that audience directly through a subscription model. Or, you can consider what you should make to best speak to your niche audience. It might be the case that simply making and releasing music isn’t the best way to go about that. Instead, video might work better for you. Take livestreaming, which can be done in a concert form, but also in the form of a more narrative arc where you take your audience into your creative process.

Experiment

Once you start to think about your audiences and the great variety of tools and platforms available to build and speak to your community, it’s important to experiment. Not only should artists now act like entrepreneurs, they would do well to think like product managers too. Thinking about go-to-market strategies isn’t a bad thing, to give one example. For so long, the focus for musicians has been to create an album and release one or more singles in the run up to the album’s release. Nowadays, you might be better off giving concerts with your work-in-progress, or simply livestreaming your studio work. Whatever it is, you won’t find out if you don’t experiment. And whoever your community is, that first niche you tie to yourself or your band those are the ones you have to keep involving in feedback loops throughout your experiments.

A course to tackle the everyday

To try and work through the challenges of the everyday realities of musicians – and perhaps agents and label owners as well – I’m working on a short cohort-based-course with the aforementioned Jack Abraham. The course will first of all provide a global community of learners and practitioners. Secondly, it provides a problem-motivated and practical way to learn about what’s going on in the music industry today. It brings the most recent developments into the (virtual) classroom. Third, it gives people the tools to play the game instead of being played by the game. If you’re interested in this course, feel free to talk to me directly or help us about by taking a short, 5-question survey.