Livestreaming and the horseless carriage syndrome

Livestreaming is a concert without an audience in proximity to the musicians. Marshall McLuhan, in his seminal Understanding Media, argued that humans share an ineptitude in understanding the nature and the effects of new technologies. We cannot help but view these technologies as a new form of an old technology we’ve become accustomed to. McLuhan called this the horseless carriage syndrome, because he used the example of the first cars and how people perceived them. In the late 19th-Century people saw automobiles simply as horseless carriages. Moreover, the first cars looked like horseless carriages with the driver at the front on top. Similarly, TV was first seen as radio with moving pictures. And now livestreams are viewed as concerts without an audience. The problem, according to McLuhan, is that we place too much emphasis on the content whereas the medium is actually what matters more. In other words, we should focus on the potential of a new technology and how it can affect change in the way we think and act in the world. Let’s explore what it means to imagine livestreams not as concerts without in-person audiences, but instead as a new medium with its own specific affective capabilities. Furthermore, this medium requires its own language and marketing.

Approaching a new medium in terms of its predecessors

Cherie Hu has just written an excellent piece confronting us all with the disconnect between the hype for livestreaming we’ve seen during the pandemic and the demand that now exists for them. She calls for a “much-needed reality check about the viability of the format as a standalone business model for concerts.” And there lies the horseless carriage syndrome. Hu critiques the fact that people within the industry have put a total addressable market (TAM) up for livestreams that is bigger than that for concerts. That TAM comes from the basic notion that a livestream is a concert for people who cannot attend the in-person gig due to geographic constrictions. It’s a good sell, but in Hu’s words, we’re better off talking about a “total unaddressable market” in that case.

The idea of viewing livestreaming, and its potential, in terms of how much people want to attend an in-person gig also comes back in recent M&A examples. When Live Nation acquired Veeps, they did so because they want to equip the venues they operate for livestreaming. The thinking behind that is that it will increase the scope, the TAM, for those concerts. In the words of Live Nation CEO Michael Rapino,

“this business is a compliment and promotion to the core concert … we’ll be streaming a lot more of our concerts to fans that can’t show up to the event, or some that may want to stream on our app when they’re at the event because of some added value of digital backrooms or camera angles … Looking to the future live streams will continue to unlock access for fans – whether they are tuning into a sold out show in their hometown, or watching their favorite artist play in a city halfway around the world. The most critical element of live streaming is the artist on stage.

Again and again in this quote we see Rapino likening the livestream to the concert. He thus keeps the concert, Live Nation’s core business, the core of the fan experience. He even goes so far as to say that the artist on stage is the most critical element of any livestream. Of course, he also hints at what differentiates the livestream as a medium from a concert. For example, he mentions the variety of camera angles or backstage access. In other words, there’s levels of interactivity of intimacy connected to livestreaming that differ wildly from the in-person concert. The latter gives a fan experience centred around a shared feeling of energy-exchange between fan and artist. The simple fact of having multiple bodies in one room creates a shared energy unequal to anything else.

Moving to the virtual

What’s interesting is that even people who are heavily invested in changing the narratives around the horseless carriage of livestreaming fall into its trap. Jon Vlassopulos, global head of music at Roblox, still talks about the metaverse as “an infinite venue.” To be fair, he also reframes the livestream outside of the concert-terminology:

“They’re a unique, creative and novel way for them to express themselves and their music and engage with their fans in a hyper-immersive, social setting.”

For Vlassopulos this also means that the TAM for these livestreams, or virtual in-game events, are endless. And that’s the kind of horseless carriage comparison that Hu is trying to steer away from. She, helpfully, points out that just making virtual shows more engaging isn’t necessarily going to translate into more engagement. Vlassopulos, in contract, tries to sell the idea of a concert in Roblox as a way for artists to reach as many people in one go as they can do with an 18-month world tour. But we shouldn’t be comparing those two things. They’re separate and we need to start thinking about them as such.

Let’s drive a car

One way of thinking about livestreaming as separate from in-person concerts is to look at the medium and its distribution. I’ve written previously about a ‘waterfall strategy’ for livestreams [paywall]. In that piece I also reach back to McLuhan and his notion of ‘hot’ and ‘cool’ media. The former is high-fidelity and low-participation, while the latter is low-fidelity and high-participation. In terms of livestreams I called the type of quick-and-dirty Twitch or Instagram livestreams cool media while the highly produced efforts of a BTS, Billie Eilish, and Dua Lipa were hot media. Of course, the first two of those did a great job of including more interactive elements that showed the potential of livestreams as a medium. However, only the latter focused on distribution after the original livestream date. The medium of the livestream, especially, lends itself to this type of continued engagement. It should, then, be a focus from the moment of inception.

In terms of McLuhan, what really affects us in a concert is that the medium allows us to feel the energy of loud music and other bodies moving in unison. And what really affects us in a livestream comes from a feeling of intimacy with the artist, a moment of interactivity between artist and fan(s), and a close-up way to watch a musician in action. Moreover, any good livestream will not simply point cameras at musicians, but use the function of the camera, its angles and the way it can direct viewing. Jeff Daniels, who besides being a great actor is also a singer-songwriter, has some great insights in how this works:

“[I]t’s got to hit them different, these live streams. I’ve seen some artists go on the Ryman stage or wherever and they try the light show and the whole thing, and it’s everything except the audience. Instead of trying to give them something that it isn’t, is there something that that doesn’t do? That’s what I’ve tried to figure out with the live stream. It’s like shooting a medium close-up when you’re film acting. And if you’ve got a floating camera like we do — our third camera kind of moves in and out — that’s bringing the audience in. You’re showing them where to focus. It’s like the difference between movies and theater. Theater you sit in the audience and you’ve gotta be the editor. You have to look over there, or cut to him. You’re the one turning your head. In movies, we do that for you. We cut to her, or to the car.”

That, in a nutshell, is how the medium of the livestream changes the consumption of the content – music – from an in-person concert. In other words, we need to start thinking about livestreaming as a medium starting with a camera, with an image.

Let’s get others to drive along

So, if you think about livestreaming like Daniels does you need to find musicians who can play in front of a camera. That means they need to pull in the viewers one by one and give them all the feeling they’re playing specifically for them. But before that connection can take place, fans need to be convinced to buy a ticket and watch the livestream in the first place. If anything should be taken away from Hu’s piece it’s that telling people that a livestream is an online concert isn’t going to work. Instead communication around livestreams should focus on what makes it unique. A year ago, Bas wrote a great piece showcasing 8 generatives that can help livestreams or virtual music shows stand out from real-life experiences.

In your communication and promotion for a livestream, then, focus on what makes this medium unique.

  • Intimacy
  • Interactivity
  • Storytelling elements
  • The feeling of someone playing just for you, as a fan
  • Ideally, the livestream should really be live. Messaging should then focus on that ‘live live’ element
  • It’s a unique experience that’s unlike any other way to experience music

Wrapping up: a new art form

My conclusion here is short. Livestreaming is a new art form and expressions of it should reflect that. Use the medium of livestreaming and the cameras to bring out the creative vision of artists. Push for producers and musicians alike to bring out the art of the livestream. Moving forward we’ll see more and more creative interpretations of this art form. In parallel to that, communication around livestream should reflect that. The use cases and the marketing should help amplify getting broader audiences on board with the unique medium of livestreaming.

How do you discover new music?

In various conversations this past week I’ve been struck by the different ways people discover music. Subsequently I’ve started asking others about their preferred methods and preferred gatekeepers. At GÂRDEN, for example, we use the Smarter Playlists tool that Bas wrote about back in February. The list we distil from the tool gets filtered by our founder and CEO and then finds its way to our listening team. They say whether they like a track or not and whether they think it fits the GÂRDEN artistic profile. The songs that make it through all of these stages can be found in our GÂRDEN Seeds playlist.

In our personal lives, we maybe don’t want to set up an elaborate playlist tool and certainly don’t have the luxury of a listening team. I came across many other ways to discover new music and have my own recommendations as well.

Gatekeepers

First off, let me give my own favourite gatekeeper a nod of appreciation: MaryAnne Hobbs. I religiously listen to her New Music Fix on BBC6 Music. It’s a mix of an hour, and it’s always full of great music, some of it known to me and some of it new to me. My number one recent discovery through her New Music Fix is quest?onmarc, who’s crazy FACT Mix I recently highlighted in our newsletter. And while we’re in the BBC6 Music realm, there’s Gilles Peterson, who isn’t just a great gatekeeper, but who also opens up the worlds of other gatekeepers through Worldwide FM. My personal tip on Worldwide FM is Coco Maria, whose Wednesday morning show always brings new Latin-infused music to my ears. BB

MaryAnne Hobbs ‘New Music Fix’

Of course, MUSIC x has its own weekly nugget of great music in each newsletter. And we’re not the only one to bring to attention great music. First Floor, the weekly newsletter by Shawn Reynaldo, always has great tips in the electronic music/house/techno space.

In conversation with my students this week we touched upon Pitchfork, once my own go-to place for music discovery but I can’t remember the last time I read a review on their site. Other music recommendation engines that rose to prominence around the same time, at least for me, are still going strong, such as Hype Machine. I do feel, however, that many of these types of websites have lost some of their strength as gatekeepers as we’ve moved into a world more dominated by the endorsements of individuals.

And that leads me to the number one answer I got when asking a bunch of people how they discovered new music: through friends. Those close to you are your best gatekeepers apparently.

Lists and playlists

To get the obvious one out of the way: Discover Weekly by Spotify. I was briefly enthusiastic about this playlist when Spotify just launched it 5 years ago. However, I quickly grew tired of the choice of tracks that came into the playlist. That said, it got mentioned quite a bit in my Q&A’s the past couple of days.

I’m more inclined to follow playlists curated by people than algorithms. And if you’re into Drum & Bass music you’d do well to follow The Freshest Drum & Bass playlist on Spotify, curated by Simulate. It gets updated every week following the Friday releases.

If you’re so inclined you can also follow my own quarterly playlists where I collect new music upon its release, with a clear focus on albums over singles. The current one is, of course, 2021 – Q3. I trawl a lot newsletters and websites to find out about new releases but my first port of call is always the releases section of Album of the Year.

I’m not personally on Reddit, but I did hear the following two subreddits mentioned more than once: r/Music and r/listentothis. The latter one, especially, seems like an amalgamation of a lot of music I’ve never heard of. What’s more, the person who sat next to me on the train today was using it as I asked him how he discovers new music.

Labels

A great way to find new music is to find a label that releases consistently great music. Here’s some of my favourites:

  • Bedroom Community, founded by Valgeir Sigurðsson and home to the likes of Nico Muhly, Ben Frost, Heliochrysum, Mizzy Mazzoli, and many more.
  • Ilian Tape, founded by the Zenker Brothers and home to great techno and electronic music from Andrea, Skee Mask, Kas, and Stenny
  • Gondwana Records, founded by Matthew Halsall and home to one of my favourite current artists: Hania Rani. Besides the beautiful piano-based neo-classical music of Rani, they also have the singer-songwriter Caoilfhionn Rose and the, supposedly, jazztrio, but in essence much more leftfield, GoGo Penguin.
  • Warp Records, so many releases on this label have meant so much to me, from Aphex Twin to Squarepusher and from Battles to the most recent release by Nala Sinephro.
  • Tzadik, the label founded by John Zorn and home to all of this great projects such as Moonchild, Bar Kokhba, but also the Lunatic Fringe of Mike Pathos or the compositions of Lisa Bielawa.

Gaming

I’m not a massive gamer myself, but gaming soundtracks are a great gateway into new music. I’ve been struck, for example, by the DOOM OST, which is such a layered musical experience. Definitely something to enjoy beyond the game itself.

Another gaming soundtrack that veers heavily into the epic is that of Skyrim. The OST has it all, including the theme which sets the tone with its 30-strong choir.

Besides games, there are also labels that have a strong allegiance to gaming. The best example is Monstercat, who have actively pursued gaming partnerships, such as with Rocket League. These kinds of partnerships have two main advantages: 1) direct income in the form of synch licenses; 2) new audiences and increased plays on DSPs.

Video

The final part I want to dig into is video-based music discovery. There’s several examples out there of organisations who have established both an aesthetic and a sound. The first one people mention is COLORS with its bare aesthetic and sound it has found an audience of its own who will happily watch each new artist put on their screens.

Immediately following a mention of COLORS is NPR’s Tiny Desk Concert. While a more cluttered aesthetic than COLORS, Tiny Desk brings another form of intimacy and has the benefit of audience feedback which you can always see the artists feed off of. My favourites are the ones where the band doesn’t really fit around the tiny desk, such as with Tank and the Bangas. Especially since they also switch it up in terms of performance to accommodate the setting.

Local radio channels in the US can have quite a big cultural impact and KEXP is one of them. Moreover, because they record awesome sessions with great artists. I’m not a fan of the lights in the studio but the sound is always so good. Brittany Howard is one example of an artist who seems to enjoy the studio-recording style setting.

How do you discover music?

Let me know via my Twitter or LinkedIn. Music recommendations are welcome too!

What you should learn about the music business

The business of music changes at a frightening pace. At the same time, we’re stuck with archaic methods of copyright. Being a musician today means balancing keeping abreast of new modes of distribution while chasing royalties. Crucially, the question of where your music sits in the broader soundscape and where you can find your audiences are more pertinent than ever.

Daniel Ek told investors in July 2020 that musicians should release more music, more regularly. This is the crux of streaming: musicians should be creators who churn out content to stay relevant to algorithms. What does it mean to embrace the creator economy as a musician? How can you play the game instead of being played by agents, labels, streaming services, etc.? And what do you need to do this?

The basics

Barry Zhou via Unsplash

The bible in the music business, and music business-related courses, is still Don Passman‘s All you need to know about the music business. The book tells you about what kind of people you need around you as a musician, record deals, copyrights, publishing, touring, merch. From there we get to issues of financing, PR, and marketing. There’s other books, for sure, but Passman’s is the one most people fall back on. And while he has done well to keep on top of new developments, there are elements in the reality of a musician’s every day life that aren’t captured in the book. Let’s run through the basics before turning to those new challenges.

To sign or not to sign, that is/was the first question

In the current landscape, most artists still face this question first: do I want to aim to sign with a major record label? Do I aim for an independent label or do I go DIY? There’s advantages and disadvantages to each one:

  • Major label deal means lots of support, global links, experienced people, and the potential to piggyback off of a bigger artist’s success. It also means losing some control over your work and signing away of your rights. You can also be seen as collateral for another artist instead of your own person with a creative vision.
  • Signing to an independent – in as far they still properly exist – gives you an international network geared specifically towards artists. Moreover, you won’t get lost in a large roster of others. There can, however, be a lack of financial leverage and knowledge outside of the bigger global markets.
  • Going DIY means having full control of your creative vision, your rights, and being in control of your communications. It also means you require your own capital, your own network, and a willingness to put in work you might rather spend making music.

Copyrights

Copyright is about ownership, but also about having the right to copy, perform, play, broadcast, and adapt a work of music. Copyright is valuable and always a partnership between various people involved in writing a song: usually 50/50 between music and lyrics. It’s important to note that for copyright to come into play a recording is necessary. Which leads into the issue of the master rights. Whoever owns those rights gets to decide how to exploit the recording. It used to be the case that whoever paid for a recording would own the master rights. This is, for example, why the archives of public broadcasters are so valuable: they paid for the recording and thus claim the master rights allowing them to put it on TV, YouTube, etc.

Touring

A painful topic while we’re still riding pandemic waves, but still very important. Touring can make for good income. Yet, how do you organise it well? First off, find the right people to book and manage your tour. Then, think about how to market yourself and how to take advantage of the marketing of the venues where you will play. Furthermore, think about ticketing and what you can do with dynamic pricing structures and VIP ticketing. Once you get a larger fanbase it also become an option to approach sponsors for your tours.

Financing

It’s important to know how money flows through the music industry. Moreover, it’s important to know who makes that money and how they do that. Traditionally, this involved record and publishing deals – with advances – touring, merchandise, royalties derives from CMOs, record sales and potential royalties of those. Of course, there’s also the potential to get on soundtracks or get into synch deals. Finally, there’s the option to go direct through crowdfunding, subscriptions, and donations.

Marketing

Any good marketing plan starts with asking why you do what you do and from there explaining why others should care about that too. Getting your marketing plan together can involve a PEST (political, economical, social, and technology) analysis of your potential demographic. You can also do a SWOT (strengths, weaknesses, opportunities, threats) analysis of your product – your music. From there, you can start to determine your market, your audience, which channels to use, and which tools to implement. Before you start anything, make sure you do a projection of the results you want. And ask important questions like ‘when will I make a profit?’

The everyday life challenges of right now

Gautam Arora via Unsplash

While those basics are necessary, it’s also important to keep up with new opportunities and changing technologies. Especially as and when they challenge the basic structures as described above. It’s easy to feel caught within a wide web of channels to engage with, algorithms to perform in, playlists to get put on, and audiences to speak to. However, it’s also possible to focus on specific tools, platforms, and technologies and build community.

Who are your audience(s)?

I’m purposefully ambiguous about the plural in the header for this section. You will have more than one audience, but it’s also important to start small. If you can find your niche that will give you a solid base to build out from. The reason I want to talk about audiences in plural is because even a niche will have multiple different audiences. A useful thought experiment, which I take from Jack Abraham, is to try and write down up to 100 different audiences for your music.

Tools & Platforms

There are many, many tools out there today to create and release music. So much, so that the number of creators that are self-releasing is growing fast.

MIDiA Research, Creator Tools (2020)

On the one hand, it’s wonderful to have the tools available to quickly release your music to any and all streaming providers. On the other hand, it’s impossible to do that and stand out from the crowd of 60,000 daily uploaded tracks. At which point it becomes interesting to look at other available tools, especially if you’ve started carving out your niche audience. You can, for example, monetize that audience directly through a subscription model. Or, you can consider what you should make to best speak to your niche audience. It might be the case that simply making and releasing music isn’t the best way to go about that. Instead, video might work better for you. Take livestreaming, which can be done in a concert form, but also in the form of a more narrative arc where you take your audience into your creative process.

Experiment

Once you start to think about your audiences and the great variety of tools and platforms available to build and speak to your community, it’s important to experiment. Not only should artists now act like entrepreneurs, they would do well to think like product managers too. Thinking about go-to-market strategies isn’t a bad thing, to give one example. For so long, the focus for musicians has been to create an album and release one or more singles in the run up to the album’s release. Nowadays, you might be better off giving concerts with your work-in-progress, or simply livestreaming your studio work. Whatever it is, you won’t find out if you don’t experiment. And whoever your community is, that first niche you tie to yourself or your band those are the ones you have to keep involving in feedback loops throughout your experiments.

A course to tackle the everyday

To try and work through the challenges of the everyday realities of musicians – and perhaps agents and label owners as well – I’m working on a short cohort-based-course with the aforementioned Jack Abraham. The course will first of all provide a global community of learners and practitioners. Secondly, it provides a problem-motivated and practical way to learn about what’s going on in the music industry today. It brings the most recent developments into the (virtual) classroom. Third, it gives people the tools to play the game instead of being played by the game. If you’re interested in this course, feel free to talk to me directly or help us about by taking a short, 5-question survey.

‘Tarzan Economics’: The good, the bad, and the next vine

Tarzan Economics aims to switch your understanding of the world from thinking about transactions to thinking about consumption. Will Page argues for around 300 pages that we should all be interested in data that explains how people consume instead of data on what transactions they make. This is a question of economics, of course, but also of many other possible subjects such as psychology, neuroscience, and sociology. Page writes well and seems to enjoy making economics something everyone can grasp. Half the time, as a reader, I didn’t even realise he discussed economic concepts until he is well and truly deep into them. One such example is when Page takes several pages to discuss the concept of ‘fair division.’ He talks about himself coming home late and drunk, watching a program on TV called The Mint – It’s a game show with simple background music. The show itself was evidently an awful rip-off for viewers, but so was the music for the wider community of composers. The simple background music earned its composers lots of money due to the broadcaster’s, ITV, blanket license deal with the PRS. Not only does Page explain ‘fair division’ in an easy to grasp example, he also immediately lays bare the crux of Tarzan Economics: something like ‘fair division’ is only fair if the pool of money received gets distributed in a fair way and there’s lots of ways to game the rules. When those rules refuse to bend while consumers have already changed course it’s time to adapt.

The good

There’s a lot to like about Tarzan Economics, and while Page goes through eight principles in the book I think there’s three that really allow us to hone in on the core of the book.

Unintended consequences

Page keeps asking his readers to think about ‘what might have been’ and ‘what are we not seeing’? Every business decision can have unintended consequences and what Tarzan Economics helps you to do is see them before the fact. I think part of this is accepting that at some point, whatever industry you operate in there will be disruption. But more than that, it’s about thinking about data differently. Page gives an example of Abraham Wald, a Hungarian statistician who worked at Columbia University during WWII and aided the war effort as a part of the Statistical Research Group.

[Wald] noticed that when planes returned from their missions, mechanics were putting extra protection on the fleet based on the location of bullet holes. His pivotal thinking was that this wasn’t the right solution, as these planes were successfully making it home despite being hit. The bullet holes that mattered were the one that stopped planes from returning home. The air force needed to focus not on the positive signals, but the negatives. The zeroes, not the ones. (p. 178)

The idea of counting the zeroes as opposed to the ones, or at least acknowledging their existence, is what can help drive us to accept disruption and benefit from it.

Music as the first-mover in digital disruption

Page could write his book because music was the first industry to face digital disruption on an unprecedented scale. In other words, other industries can learn from music what to do, how to make sure that you grab hold of the next vine and let go of the old, crumbling one. Music definitely took hold of the new vine of streaming revenues to pull itself back up again after the old vine of physical CD distribution crumbled. However, it took them close to ten years to do so. Setting the music industry as an example of Tarzan Economics, then, also shows how slow pivoting can be. The music industry’s saviour was the blanket license style solution for copyright that allows streaming services to pool all music together and then charge a set rate for it. The subsequent pool of money that comes out of that is divided up pro-rata, per stream. It sounds fair, but a lot of people think otherwise. What Page suggests is that this method gave an entire industry a way out. But it needed to count the zeroes to get there. Those zeroes were not the illegal downloaders who major labels sued and settled with. They weren’t even the Napsters and Pirate Bays of this world. Instead, the zeroes were the money left on the table by looking at music as a transactional good instead of a service.

Now, this idea isn’t Page’s. The phrase and thinking behind Tarzan Economics goes back to Jim Griffin, former head of digital at Geffen. In his book, Page refers very briefly to hearing Griffin speak in 2009. By then Griffin had talked about the idea of Tarzan Economics for music – i.e. grabbing hold of the streaming vine – for a couple of years. Nor was Griffin alone or the first. Gerd Leonhard and David Kusek were two others who kicked the music industry towards that streaming vine. In their 2005 book The Future of Music, they, together with Susan Gedutis Lindsay, argued for a world without CDs. Music would flow as free as water, paid for bundled up with other services. Going back further still, and predating Napster, Bennett Lincoff is one person who advocated the blanket license model. In the early days of the internet Lincoff wanted to make sure copyright owners would keep getting their dues while their works spread online. Music can certainly be held up as a successful use case for Tarzan Economics. Perhaps it’s because I’m a historian, but it would help the book to contextualise the specific history of its digital disruption a bit more elegantly.

Creator-to-distribution chain

Page’s insistence on taking the unintended consequences of decisions into account is the key idea I’ve taken from the book. The most prescient, however, is his thinking around the production chain. Digital disruption means that more and more creators look to retain control of their own creations’ rights. In many industries this complicates often quite simple creator-to-distribution chains. ‘Luckily’ for music, rights organisation throughout this chain has been complex since the early days of recorded music. Page goes back to the example of how the French performance rights collective SACEM found its start. That organisation was also the first to institute the blanket license. It’s importance cannot be overstated for Page:

Blankets hold collectives together, as without them gridlock would cause the market to fall apart. I would be impractical (if not impossible) to find and negotiate with those 4 million songwriters around the world independently, yet a failure to secure a license for all of their songs would create a risk of liability that would make trade unworkable. Having 99.9 percent of all the songs isn’t good enough – the value of the blanket is in the completeness of getting 100 percent coverage – removing risk and increasing convenience. (p. 162-3)

The idea of a collective, however, often finds resistance because so much of our (Western) world is based around independence and do-it-yourself. Again, this is especially prescient in music, but also in the creator economy as a whole. That said, people always tend to be capable of pulling together when they have a common goal. Witness the advent of DAOs or other networks.

Either way, going it alone or going it through a collective, what’s important for Page is that the whole creator-to-distribution chain is under strain. It breaks and mends and weaves new paths from start to finish. The main reason it does this is because of the seemingly endless number of competitors for consumers’ attention. Cutting out your label and distributing your own music works if you are capable of finding a large enough audience to make it pay. Radiohead did it with In Rainbows – and are Page’s key example of successfully going it alone – but they were already a world-famous band with a dedicated following. What’s important though, is how the band leveraged a new tool, distribution via the internet, to circumvent old distribution networks and reach their fans more directly. Technologies, platforms and tools, then, are not what draws a crowd or what gets people to pay attention. They can help to achieve that and it doesn’t matter how those crowds form. There can be a gatekeeper, or not. There can be money involved, or not. There can middlemen, or not. There’s a larger discussion to be had around this topic, but Page simply wants to start by instilling the mindset that creators can be distributors, but also vice versa. And in a digital world where anything goes, swinging with the vines will help keep momentum going, crowds growing and attention piqued.

The bad

There were a couple of instances in the book where I felt Page’s arguments fell a little flat. I’ll dig into a couple here, but before I do let me point out that due to the scope of the book it was difficult for Page to go in depth in all chapters. As he writes himself, each chapter could probably be turned into a book on its own. I’ll try to eschew criticizing the book on this, besides my previous point about the broader context of Tarzan Economics and its origins in music.

Builder-farmer dichotomy

The book gets a bit self-help in the end with the builder-farmer dichotomy, but the intent is good because it allows readers to think about the various stages a company can be in. That said, I don’t feel this dichotomy helps in teaching ourselves to think differently, which is one of the purposes of the book. Take the idea into the context of all musicians now having to basically be entrepreneurs, it could make sense to think of yourself and the potential team you want to build around you in this way. At the start, you – the musician, the creator – are the builder, then you move into the territory where you want to reap the benefits of your building and you have to turn into a farmer. But at that point you are, most likely, not alone. You may have a manager, a label, a booker, a distributor. All of them can be at various stages of their own entrepreneurial development. Some will be builders and some will be farmers, but it’s not like Spotify needing more farmers after its IPO. It’s a musician who will go back to building a new creative work which they will then look to farm. Importantly, most of those musicians won’t turn into a band the size of Radiohead who have the sort of fanbase they can, indeed, farm. Remember, there’s value in thinking small, and that requires a psychological framework that is much more intricate than a macro-scale builder-farmer model.

The company line

Page still tows the Spotify company line, especially the marketing spiel about its origins. Moreover, he seems to tow the big-company line in general. Going back to my previous example of the single artist not benefiting from a dichotomy like builder-farmer all that much, it’s generally hard to see how smaller entities, such as a band but also someone like a small beer brewer or a hat maker, would benefit directly from engaging with Tarzan Economics. Of course, Spotify, and other streaming services, extract a lot of value out of a large group of people. Getting hundreds of millions to pay around a $100 per year on music equates to more value than getting a smaller group, say hundreds of thousands, to pay $50 per month. But it grates that Page doesn’t question Spotify or its model. As a reader, then, you would do well to read something like Spotify Teardown alongside Tarzan Economics. At least then you’ll understand that Spotify isn’t really a music company. They are a platform that makes money by offering music listening in a convenient way. As a platform, it may have offered music labels the tools to swing to the next vine, but that’s about as good it gets. In that sense, it’s more like Page’s final example of Skyscanner, which he lauds for getting smaller airlines growth by appearing on top of their search. It reminds me of Spotify’s growing middle class of 43,000 musicians earning good revenue. If, indeed, musicians need to get listeners’ attention against a vast pool of other attention seekers, then for them it’s time to grab hold of the next vine and let go of the streaming vine. Find your own audience and link them together into your own network.

What do you buy when you buy merch?

Merchandise is important. It’s important for fans who can express their fandom. It’s important for artists and other rightsholders who use it as an extra revenue stream. But recently I’ve been wondering what you actually buy when you buy merch as a fan. And consequently, what that means for artists who look at merch as a form of revenue. It’s important to ask what kind of merch you want to sell and who your audiences are for it. Especially in a world where platforms like Amazon Music, Instagram and Twitter improve their creator-focus by making it increasingly easy to sell merch I see three major answers to the title of this piece:

  • You buy something physical like a t-shirt, a mug, or a record or something virtual like a skin, an AR filter, or a digital download
  • You buy status, showing off your fandom and gaining access to an in-crowd of superfans
  • You buy into an artist and show your love and, more and more, gain access to the artist

The physical and the virtual

Let’s start by going back to 2019, pre-pandemic. atVenu, a commerce platform for selling merch while on tour, shared data showing that on average people attending concerts continued to spend more because they were buying more merch items year-over-year. This increased the average dollar amount punters spent as well. A positive trend then, but looking at what concert-goers mainly bought the data showed that the most popular item was still a t-shirt and then preferably a black one. Moreover, further data by atVenu from 2019 shows that on average artists bring 17 items to a show while only 4 items bring in 75% of all revenue. This means it’s worthwhile thinking about the combination of merch items you sell during a show. Definitely a t-shirt, preferably a record, then some other form of apparel – depending on your genre it can be a cap or a hoodie or a longsleeve, etc. – and finally something else like the aforementioned mug.

When we move from the physical to the virtual I often think about gaming more than music. That’s mostly because in gaming virtual merch-type items are already a big business. And when music flows into the world of gaming we see the results. Of course, there’s Lil Nas X his famous Roblox show. In an interview with Gamefam, Roblox global head of music Jon Vlassopulos explained how you “could dance together using custom, exclusive emotes, throw snowballs at each other, dress up in custom merch, hunt for coins, etc.” Moreover, these virtual merch items drove “seven figures in merch sales.” And it’s not just an artist like Lil Nas X who drives these sales. Oana Ruxandra, chief digital officer at Warner Music Group, told the CogX conference this year that Why Don’t We‘s Roblox concert also involved good sales of “artist skins, clothing, [and] a number of different accessories.”

The Why Don’t We scavenger hunt in Roblox, Pro Game Guide

That’s what happens when an artist hosts a concert in game. However, with more direct-to-fan strategies like setting up a Patreon or a Discord artists can open up routes to sell virtual merch items that are not necessarily connected to a live event. Moreover, there are many virtual worlds that integrate virtual merch options. All of this will grow alongside physical merch.

Status as a fandom

The reason merch sales will continue to grow is that fans will continue to seek ways to express themselves. It’s often also a status thing. How often have you walked around in your semi-obscure – probably black – band t-shirt and gotten a shout-out from someone random just because you’re wearing that band’s t-shirt. Of course, this particular example can become commoditized like with Nirvana or The Ramones due to their availability in high-street stores like H&M. Yet, this form of status can be used to more effect by many artists today. It’s not just about the t-shirt, it’s about the status that comes with having that t-shirt from that particular tour or with having the ARMY Bomb. Merch can give a fan a place within a broader fandom. Taking a Status as a Service approach, as popularized by Eugene Wei, artists need to have a twofold strategy to merch in relation to status. Items, whether physical or virtual, should provide social capital and have a high utility.

NFTs and social tokens can be one example where ownership can showcase status and thus provide social capital. These tokens also provide a utility in that they often provide access to certain things like memberships, meet-and-greets, unique tracks, etc. Examples unrelated to blockchain can be fanzines that artists recognize or, to go back to the t-shirt, simply getting a shout-out during a concert for wearing a very specific tour t-shirt. Interestingly, this kind of status-recognition can also come from the artist. Eddie Vedder famously jumped from the stage lights during Pinkpop festival in 1992 wearing a home-made Tivoli – a Dutch venue – t-shirt. In 2001 he wore that same t-shirt again at the same festival and now it’s back on his Funko doll.

pearljamonline.it

Buying-in and showing love

Of course, buying merch is always about showing love to the artist. Besides listening to their music, going to their concerts, your fandom goes one step further and you spend that extra buck to show your support. More and more, and especially during the recent periods of lockdown, buying merch has attained a bigger status as a show of love. It’s also changed how artists sell their merch and what kind of merch they sell. This is especially true of platforms like Bandcamp, where the virtual merch table is automatically integrated during the livestream. What’s more, any buyer gets a mention in the chat allowing the performing artist to give that all important shout-out. That’s not just showing love, but getting the immediate status recognition too.

Again, blockchain-based tokens take this one step further. Not only do they allow the type of investment that will let the fans grow revenues as their beloved artist gains more prominence. More importantly, tokens can provide the privilege of access to the artist. This can be in the form of 3LAU creating a song with the highest bidder of his NFT, but it can also take the shape of a more community-driven solution. In that sense, it’s similar to offering various tiers of access through a Patreon or similar service. The positive extra of a token is that it allows a more reciprocal growth as value can increase over time seperately from the interaction between fan and artist.

Know your audiences, or what do you sell when you sell merch?

The key to understanding these various ways of engaging with merch from the perspective of the fan is to know how to approach those fans as an artist. Not every fan is the same, nor do they want the same. Realising that you have multiple audiences as an artist allows you to strategize accordingly. There’s many ways to do this. One example is terrible*, a company that takes a product management approach to physical merch and helps artists conceptualize, design and deliver products to their fans. In a similar vein, the increasing focus on utility in relation to NFTs shows how artists are thinking about adding value for specific fans. Whether it’s physical or virtual, and whether it’s about status or showing love, what matters is that merch is about more than just selling something. More and more it’s about establishing a connection and doing so with a broad variety of your fan audiences in mind.

Wait, is Spotify trying to make all musicians creators?

Most of you will know that it’s Spotify‘s core mission to give a million creative artists the opportunity to live off their art. There’s a couple of narratives around this:

  • It’s a lovely goal, but currently only 7500 artists actually make more than $100k per year. Moreover, this means they won’t reach their goal in this century.
  • Spotify isn’t capable of creating value for the vast majority of musicians, nor can they generate profit through music. Therefore, they focus on audio-first and podcasts because they can create profit through that.

In a recent Means of Creation podcast Spotify’s Chief R&D Officer Gustav Söderström spoke about how all of their creator tools are also aimed at musicians. Let’s unpack what that means and how it can play out.

Audio isn’t one thing

Li Jin starts off with a question aimed at the second narrative I mentioned above. She points out that Spotify’s recent acquisitions and new tools point to podcasters and podcast monetization. Gustav is strong in his response that all of these acquisitions and tools are also done with musicians as part of their thinking. I’m immediately drawn to the oft-mentioned quote by Daniel Ek that musicians should release more music, more regularly. Of course, it’s easy to place these two things side by side. However, if we start to think of musicians as creators, then there might be some truth in the idea of a musician getting value out of a new podcast monetization feature.

Musicians are, in a way, the first creators and, in another way, too bound by their copyright tie-ups to be a creator. For a musicians to truly become a creator means that they need to take ownership of their IP. One way of doing this is by broadening the scope of what that is. The more regular ‘drops’ don’t always need to be finished songs, EPs, or albums. This is sSimilar to how artists who succeed at livestreaming havea regular performance schedule or musicians who have a successful direct-to-fan subscription model create regular content. The former don’t always necessarily livestream fully-fledged concerts, but sometimes just jam or sip tea. The latter do livestreams, offer merch, provide access into their creative process and much more. Similarly, audio isn’t one thing. Currently, for Spotify, it can be live audio in Greenroom, a podcast, a song. And each element can be different things again.

Future audio formats

Before I think about what those different things can be I want to point out that during the podcast Li pointed out that not all creators are the same, they exist on a gradient. In a similar vein, not all fans are the same either.

To accommodate these differences Gustav talks about feedback loops and the importance of having them. They focus on live audio versus time-shifted audio. Both of those seem to focus heavily on podcasting again. A great insight is that looking at the development of live audio has shown that there’s a demand to talk from people (like there was a demand to do video with YouTube and the TikTok or how everyone suddenly became a photographer with Instagram). This demand shows there will be more and more creators as formats change and the friction to create shifts. If we then start to blend the gradients of creators and fans together you can see how tools like Anchor and Greenroom can allow fans to turns into creators.

Yet the same is happening in music with the abundance of creator tools and the changing funnel that creates.

Slide from Mark Mulligan’s keynote at Music Tectonics 2020

What you see here is changing friction ranging from production to distribution. Of those 60,000 daily uploaded tracks, I would happily bet that most are home-recorded instead of created and mastered in purpose-built studios. When musician and fan get together, and whether that’s through Spotify’s tools or something like Patreon, and start to create feedback loops the lines start to blur between creator and fan. Moreover, as they get together artist and fans, or simply fans amongst each other, new audio formats can and will create new formats along the way.

Business models and monetization

Whenever talk turns to Spotify and business models there’s a handbreak moment. Should the company not simply pay more to artists. Of course, it’s more complicated than that. On the one hand, Spotify exists to create value for its shareholders. On the other hand, there’s a line of thought that they can only continue to grow that revenue if they also succeed at creating value for their creators. Content is still king. By claiming that musicians are also creators, what Spotify seems to be doing is pulling those musicians into their ring of creating value through IP and ownership. This has two major benefits:

  1. If IP ownership stays with the creators who then monetize through Spotify, the company has diminishing revenue splits with the major labels
  2. If IP ownership stays with the creators they retain control of what they can do with their music/audio

Spotify’s open platform

Spotify is vocal against Apple‘s walled garden approach. Now, through it’s Open Access Platform they seem to put their money where their mouth is, at least for podcasters. But considering the above, the creators that Open Access is for also include musicians. What it might take, is a shift in format, a different type of audio IP that musicians can start to create, perhaps even with their fans.

Throughout the podcast Gustav keeps reiterating how Spotify kind of wants to be an audio browser. In their ideal world their icon is what you tap or click when you want audio, in the broadest sense of that term. By making the platform behind that browser open (and there’s a similar feeling here that I get with Epic’s vision and design), they allow creators to take their music – if they own the copyright to it – and spread it out while having various monetization strategies ranging from ads to subscriptions and royalties.

Abundance versus scarcity

Spotify’s business model, and that of the recorded music industry in general, is all about abundance. We expect all music ever created to be available for a small monthly subscription fee. Yet, there are opportunities abound to create scarcity. From exclusive subscription models to NFTs, there’s plenty to optimize. In the end, it’s all about price discrimination and there’s two ways to do that.

  1. Bundling brings together all music into a single subscription. Bundling often has a negative connotation, but it allows maximization of revenues by letting people pay small amounts for many things with a single fee.
  2. Unbundling then allows maximization of revenues for a single asset or service. There can be a negative connotation here too, for example the unbundling of the hook from the song through new formats such as TikTok videos.

Going back to those gradients of fans and creators, it’s important to focus your strategy when it comes to price discrimination. Spotify has achieved massive scale through its bundled offer. Now, creators can use that scale to offer unbundled access to anything ranging from a live audio chat to paid subscription. The latter assumes that platforms like Patreon will also integrate with Open Access, but I feel that will happen.

Another benefit of unbundling is that it creates scarcity, the value of which has shown in the recent music NFT boom. Perhaps more interesting than the sheer value of scarcity, what the blockchain allows is for cooperation. In other words, many of the things discussed above could easily be transposed to blockchain-based solutions and protocols. While Gustav expressed personal enthusiasm about this prospect – he talked about it in the form of cooperation on a non-trust platform – he did not indicate any movement in this space from Spotify.

In sum

While Spotify remains beholden to the major labels, their sheer scale now allows them to experiment without immediate fear of upsetting their main partners. At the same time, it still seems that if they want to turn a profit they will need to continue to work on ways to diminish their revenue share to those major rights holders. It looks like they want to do this by creating an open platform where creators can keep their own IP and monetize it. At first glance, this seems like a move designed for audio creators only, but Spotify seems adament that musicians should be part of that group. The crude reading of that is that it’s a play to help reduce their dependancy on the major labels by getting to deal with more, and smaller, IP owners. The positive reading is that this is another opportunity for musicians to move away from the old-school music industry and step into a world where they do, indeed, retain full ownership of their work and the accompanying copyrights.

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